How to win at least 8 Defend Campaigns against the Automatons in Helldivers 2

Helldivers 2 defend campaign
(Image credit: Sony)

The Helldivers 2 "win at least 8 Defend Campaigns against the Automatons" Major Order has a two week timer, with players working to defend the worlds of Super Earth against Automaton invasion. However, it's not clear what defend campaigns actually are and it's not hugely well explained, even with over ten thousand requisition slips as a reward. To help out, I'll explain what a Defend Campaign in Helldivers 2 is, and how you can win them!

How to win Defend Campaigns in Helldivers 2

(Image: © Sony)

Defend Campaigns in Helldivers 2 are massive community undertakings to win back one of Super Earth's colonised planets from invaders - in this case, those damn Automatons, arguably the more deadly of the two Helldivers 2 factions

To win a Defend Campaign is not the same thing as playing a mission or even completing a multi-mission operation, though it is part of it. If you check the image above, you'll see that each of the two planets above asked to be defended has both a timer associated with it, and two bars - one blue, one red. The blue represents the Helldivers, the red represents the enemy.

Every time you complete an Operation on either of those worlds, you slightly increase the blue - and you need to beat the red bar before the timer elapses! If you can do that, you'll win the Campaign to Defend that world.

Over the next two weeks as the Invasion event progresses, new worlds will have to be defended and protected - and if you can contribute to the successful protection of eight different worlds, you'll beat the Major Order, and get 12,500 Requisition Slips to spend on the Helldivers 2 best stratagems

It's also worth keeping in mind that the Helldivers 2 evacuate civilians missions are the most common task among Defend Campaigns - and they're arguably some of the hardest missions you'll come across in all of the game. Our guide will help you with that, as much as anything can.

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Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.