After a failed Major Order, Helldivers 2 boss says the devs are "talking about" making planets clearer, one player-made idea is "surprisingly close to what we had"
news Sometimes managed democracy needs some extra managing
News “What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”
Feature From King's Field to Elden Ring, there's more to the cycle of mythology than you may have realized
News Join The Last of Us Part 2 stars for this year's live broadcast
News “Combining veteran developers with newcomers who have fresh ideas has produced a balance of the old and the new.”
News “How about a prison on a planet – a prison where you can’t escape. That’s gotta be really scary, right?”
news "We didn't want to compete on other people's terms"
Feature If you're hoping that Zelda gets a more prominent role in Breath of the Wild 2, you really should give this DS gem a try
News “It plays out like every space movie with the window broken”
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Feature How one ethical dilemma gives deeper meaning to Psychonauts 2's narrative
Feature Republic Commando landing on PS4 and Switch presents the perfect opportunity to discover a forgotten Star Wars gem
Feature We might never see another game like Resident Evil 4. 2021 can't cope with such weird, beautiful, ambitious excess
Feature Xenoblade Chronicles 3 makes us wonder if modern JRPGs hold our hands too tightly?
Feature The writer and director behind Heavy Rain, Beyond: Two Souls, and Detroit: Become Human in conversation with Edge Magazine
News “It’s the perfect template to mix things that maybe would not be possible elsewhere”
Feature Hidetaka Miyazaki on all things Elden Ring, from working with George R.R. Martin to dealing with pre-launch nerves
News Eidos "didn't want to be influenced by Marvel"
News “If one day a platform offers odorama, Requiem will probably be the worst game to test with this feature.”
News What more could you want?